Medieval 2 total war free download windows 10.Medieval: Total War

Medieval 2 total war free download windows 10.Medieval: Total War

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Medieval 2 total war free download windows 10. Medieval II: Total War PC Game Download



  Medieval II: Total War PC Game Download This game got the best graphics, plot, and gameplay, and it was released on Nov 10, date. Medieval II: Total War™ for PC and Mac ; Licence: $ ; Software version: ; File size: GB ; Compatibility: Available on Windows 11, Windows Designer (s), Robert T. Smith ; Composer (s), Jeff van Dyck ; Platform (s), Microsoft Windows, PC ; Release date (s), November ; Genre (s), Real-time tactics.  


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Medieval II: Total War Similar to previous titles of the series Total War, the game consists of two modes of play: battles and single-player campaign. Battles can be played in multiplayer, in user-defined-scenarios, or in historical scenarios which simulate real battles such as the Battle of Arsuf or the Battle of Agincourt. Battles also featured in the campaign. About This Game: Take command of your army and expand your reign in Medieval II — the fourth installment of the award-winning Total War series of strategy games.

Direct massive battles featuring up to 10, bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world. Spanning the most turbulent era in Western history, your quest for territory and power takes you through Europe, Africa, and the Middle East, and even onto the shores of the New World.

An army left with only a captain may rebel and join the rebel faction. Each faction has a number of agents it may use to maintain order and influence other factions. The types of agent available are Priests and Imams, princesses, diplomats, merchants, assassins and spies. Priests and Imams will steadily convert a province to their faction's religion, causing or reducing religious unrest, and can denounce dangerous heretics and witches.

Princesses and diplomats are able to negotiate with other factions, and princesses can attempt to marry a rival family member to gain his allegiance. Merchants can be stationed on resources on the map to generate income and can attempt to eliminate rival merchants through a takeover.

Assassins can kill off characters, and sabotage buildings belonging to rival factions. Spies can infiltrate rival settlements and provide information about their buildings and garrisons. Each agent has attributes that develop the more he is able to successfully be used. Princesses, for example, have a «Charm» attribute that governs their success in diplomacy and the likelihood that a proposal in marriage will be accepted.

Spies and Assassins have a «Subterfuge» attribute which governs how likely they are to infiltrate enemy cities or find information about enemy armies. All agents except princesses are trained at settlements which contain the appropriate buildings — for example, Christian priests can be trained in any settlement with a church or chapel.

Princesses are born into the player's ruling family, and become active as agents once they come of age at Diplomacy functions much as in previous Total War games, mainly involving negotiating treaties such as cease fires, alliances and marriages and wars. The interface for negotiation has changed from previous games, however; a new system has been integrated to show the other faction's attitude toward the player's faction, intelligence estimates such as how wealthy the faction is and what other factions they are at war with , as well as how fair the other faction feels the player's proposals are.

Inquisitors are controlled by The Papal States and are sent to the player's lands if you have fallen out of favour with the Pope though not necessarily excommunicated. They can accuse any agent of heresy, and if they are found guilty, they will be executed.

Generals, and even a player's King, may fall prey to these agents of God. To get rid of Inquisitors, you can gain favour with the Pope by building churches and converting the population, and avoid attacks on any more favourable Christian nations, or perhaps even attempt to assassinate them. Medieval II is a turn-based game, in Medieval II:Total War each year represents 2 turns; the seasons will change each turn winter and summer. A side effect of this system is that there are inconsistencies.

For example, due to the movement system, when discovering America, it takes about turns i. There are twenty-two factions, of which seventeen are playable in the Campaign game, although only five are playable in the beginning: The Kingdoms of England, France and Spain; the Holy Roman Empire as well as the Republic of Venice.

The other factions may be unlocked one at a time, as soon as the player has defeated that faction in the campaign by conquering all their settlements including occupied temporary forts or by killing off the entire royal family of that faction, regardless of whether the player wins the entire campaign or not. The unlockable factions may be unlocked all at once by winning the short or long campaign as one of the five initially available factions, and include Portugal, Scotland, the Moors, Egypt, the Turks, the Byzantine Empire, the Kingdom of Sicily, Duchy of Milan, Denmark, Novgorodian Russians, Poland, and Hungary.

The only factions that cannot be played are the Papal States, the Mongols, the rebels, the Aztecs, and the Timurids. Each faction has at least one «trademark» unit, although they are not always limited to that specific faction e. One of these units from each faction is listed in the game as the faction's «special unit».

The factions in the game represent, with varying accuracy, their real-life historical factions. The army unit types available to each faction are modelled to reflect their real-life histories, with each faction possessing unique characteristics that afford them certain strengths and weaknesses against other factions in combat. There are various simplifications in the game to make factions more identifiable.

For example, Russia did not exist as a state at the time but was divided into Fiefdoms, Principalities and states, with Kievan Rus' and then the Republic of Novgorod chronologically being the most prominent states. Unified Spain didn't exist until the end of the game's timeline, but was divided into the kingdoms of Castille and Aragon, with the Spanish faction representing the former in the game.

Portugal didn't become an actual kingdom until and King Afonso Henriques is born 30 years before he was historically known. A number of other smaller nations and kingdoms are also nonexistent in the game, such as the Serbian Empire. One of the main focuses on the Total War franchise is its incorporation of battle within the greater sphere of gameplay.

A battle consists of two or more factions' armies fighting each other. Battles play similar to those in Rome: Total War, with formations of various kinds of troops fighting. The objective of the battle is to defeat the enemy army by completely destroying it or causing the whole army to flee; in a siege battle, the objective is to completely destroy the army or to take control of a plaza in the centre of the settlement.

There is also an option which allows the player to allow for time limits on battles, meaning that the attacker must defeat the defender within a certain time limit determined by the computer or the battle results in a victory for the defender. Unlike in previous Total War titles, a new system of modelling troops on the battlefield has been introduced. Each soldier has a varying number of elements to him, such as arms, legs, body armour, shield heraldry, and so forth; each element has a varying number of styles.

When a battle is entered, the computer randomly selects elements for each soldier in the unit, thereby making each soldier look different from the soldiers around him. This can lead to some errors though, for example a general's bodyguard of the Holy Roman Empire can be portrayed with a shield with an English or Byzantine twist upon it. Upgrades to a unit's armour are also depicted — a unit of unarmored spearmen upgraded to have leather armour will be depicted wearing it.

Another departure from earlier Total War games is that combat is depicted more realistically, with soldiers performing motion-captured attacks — rather than one or two standard attacks — utilising their shields, parrying blows and delivering killing strikes to downed foes, all based on the weapon they are using and the weapon of their opponent. Blood can also be seen on the uniforms of soldiers who have been fighting and a mist of blood will be visible on soldiers hit by arrows. The amount of detail in the fight sequences can be turned up or down along with the other video options in the main menu.

A player can also have up to huge units option troops in their army. Like in Rome: Total War, mercenary ships can also be hired. Special mercenaries are available during Crusades, such as Crusader knights and fighting monks. Each faction follows one of three official and organized religions: Catholicism, Orthodox Christianity, or Islam. Every province can have followers of each religion, as well as Pagans and Heretics.

Religious unrest may occur if the most prominent religion of a province does not match the faction ruling it, leading to reduced public order. To reduce this, players can use the aforementioned Priests and Imams, as well as build religious buildings in the province's city, in order to steadily convert the population.

Catholic factions answer to the Pope, who will often give the player missions to build churches, convert people, or cease hostilities against other Catholic factions. Failure to complete these missions will reduce the player's standing with the Pope, and may lead to excommunication from the Catholic Church, giving other Catholic factions free rein to invade. Conversely, the player can wage war against excommunicated factions without having to worry about the Pope intervening.

Any priest from a Catholic faction has a chance of becoming Pope, if they are accepted into the college of cardinals and then made one of the Preferati.

When the incumbent Pope dies, the college of cardinals will elect a new Pope from the Preferati, with each cardinal having one vote; factions with multiple cardinals will therefore have much more influence on the election. The new Pope will leave their original faction and become the faction leader of the Papal States. Popes, upon being elected into office, will generally think highly of factions who supported them.

Medieval 2 Total War Download Torrent. The Pope can also call Crusades against certain settlements, typically those of factions that have fallen out of favour with him, or settlements in the Holy Land, such as Antioch or Jerusalem. Any Catholic faction can join a Crusade by creating an army of at least eight units, including a general, and making it a Crusade army. The Islamic equivalents are Jihads, which can be called by players every few turns, as long as they have an Imam with sufficient Piety.

Crusade and Jihad armies can move greater distances per turn than regular armies, do not require upkeep, and can recruit special mercenary units.

However, units will desert the army if it does not move towards the target city during its turn. Several factions are not present at the beginning of the game and are added as the game progresses. They start in the east, with several huge armies to take over large swathes of land. The Mongols always come first and threaten factions such as Poland, Russia, Hungary, and to a lesser extent, the Turks and Egypt.

The Timurid attack late in the game sometimes on the verge of a player victory. The Mongols use extreme amounts of mounted archers to pick off infantry without threat of being chased down.

   

 

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Bastard ncsoft drummer boys! I'm sitting here at the world's largest games convention about to see one of the highlights of E3 , and all I can hear is the incessant poundings of a bunch of music student hippies hired by NCsoft to piss off anyone within a mile radius of their stand.

Still, it could be worse. The Creative Assembly's Ian Roxburgh and Mark Sutherns have been sitting next to these beat boys for the past two days, so much so that they've perfected the art of presenting Medieval 2 at a volume rivalling a pneumatic drill.

It's been just five months since we broke the news that the Total War family was soon to have a fourth arrival, but with Roxburgh and Sutherns in the mood to extol the virtues of their game, it's immediately apparent that they're keen to spill enough Medieval 2 beans to cover almost three pieces of toast. We've also doubled the textures on the campaign map, and there are twice as many voiceovers and sound effects.

We've even ensured that each nation has the correct accent. Roxburgh zooms into the campaign map, which radiates a refined clarity and depth of detail when compared to Rome's worldview.

But the strategic map's enhancements run far deeper than cosmetics. If a nation is amenable to you, they'll greet you, while a hostile nation will be far more aggressive. You'll no longer have to use the Diplomacy screen to find out how a nation feels. It'll then base its stance towards you on all of those factors. Little more than whores in expensive garbs, these harlot diplomats can be prostituted to make alliances with rival factions through arranged marriages , or sent to seduce enemy generals to your cause.

While we're on the subject of generals And while showing mercy m war may make your generals a target for big girly girl' remarks from opposing armies, at least the people will love them should you order them to liabysit a settlement. Unless of course they raid the fridge, invite over their girlfriend and leave sticky stains on the sofa, in which case, they could be faced with a revolution.

Also adding to the campaign map's strategic depth are merchants, a group of money-grabbing capitalists whose sole purpose in life is to amass money and resources through any means necessary. If allied factions have merchants guarding a resource, you can attempt a hostile takeover and force them off. It's like an economic rivalry that's totally separate to being at war with a faction". Next up are heretics and witches, heathen wanderers who spread religious doubt throughout your provinces causing social unrest and convert impressionable priests to their way of thinking.

Avid Total War fans will be happy to know that the assassination animations - brief cut-scenes, which chart the success or failure of a professional hit -are Ixick after their disappearance in Medieval and Rome. Unlike Shogun's basic and repetitive animations, these murderous moments prove of the highest quality, perfectly raising that tension before reaching their unpredictable conclusions.

Another criticism of Rome was the relative comfort you'd enjoy once you'd built up a sizeable empire. With your capital city surrounded by vassal states, your kingdom's epi-centre would rarely feel threatened.

Not this time, though. You'll find that your homeland will be attacked a lot more. Your enemies may stick a large army on a fleet and come and attack you at your main city. That's why all of the city fortifications you've built up for your main cities will become far more important this time around," hollers Roxburgh.

What's more, once your medieval empire becomes overwhelmingly powerful, you'll quickly find your rivals rallying together to oppose your expanding kingdom, a feature which the team hopes will make the game challenging from beginning to end. So, with the strategic map clearly enjoying a sizeable makeover, we move on to the part I've really been waiting for the most, the real-time battles During the course of the next 20 minutes, I sit through three battles, each one more brutal and cinematic than the last.

First off is the age-old grudge match between the English and the French, set in lush surroundings flanked on both sides by dense forests. With Roxburgh's English forces dug in along a ridge, the French infantry launch an audacious bid to turn themselves into gallic kebabs as they march straight onto a row of spikes placed down by his archers an all-new feature , while they send their cavalry through the trees to launch a surprise attack. Misjudged in the extreme, Roxburgh quickly dispatches an attempted foot soldier diversion, leaving the French mounted knights isolated and vulnerable.

What strikes me most though isn't the French tactical naivety, but the breathtaking level of detail that these battles contain. Gone are the clone armies of Rome, replaced by rows of unique soldiers, their armour acquiring blood and mud as they duel with their opponents, before visibly scanning their surroundings for their next victim. Dead bodies now stack up in horrific mounds - rather than the flat 2D corpses of Rome - while the battle physics have clearly enjoyed a makeover, with clashes looking more brutal and jarring than ever before.

Individual blades of grass sway in the breeze, shrubs look prunable, weather changes dynamically and night-time battles are looking more visually impressive than ever, while every armour and weapon upgrade you make in the strategic map is now visually represented on the real-time battlefield. Battle number two is a desert skirmish. English crusaders battle the Egyptians, pounding the massed enemy ranks with mighty cannons.

Finally, Roxburgh takes on an Aztec tribe. After obliterating their city walls with siege weapons walls now crumble brick by brick, rather than in massive sections , the Iiainted South Americans spill out of the gates in their thousands, only to be to slaughtered by superior tactics and swords that aren't made from wood.

There'll be loads of new features in these battles that you'll have to take into account, like impassable terrain. The Al will look at that and think of how it can use it to its advantage," bellows Sutherns. As Sutherns and Roxburgh bid me a hoarse farewell, I leave their booth energised, ears ringing and bloodied, and ready to kill myself some drummer boys. The pope and the crusades will play a far more prominent role than they did in the original Medieval.

For starters, you'll have to manage your relationship with the pope much more carefully, ensuring you build plenty of churches and cathedrals, while making sure you stamp out any heretics or witches before they have a chance to infect your populace with their heathen views.

However, if you fancy installing one of your own priests into the Vatican, you'll first need to get them elected to the College of Cardinals, then either win votes through virtuous deeds or by bribing other nations with fat wads of non-sequential bills stuffed into brown envelopes.

Once you build up enough influence with the pope, you'll then be able to persuade him to call crusades that are beneficial to your nation, at which point a bunch of inbred rich boys will march to their deaths to extend your holdings under the pretence of religious duty. To help speed them to their graves will be a double movement bonus as well as a battlefield cross that acts as a morale-boosting emblem.

For the king, for god, for increased economical stability To war! Towards the latter stages of the game, an historical event will insinuate that there could be land across the sea. That place is, of course, the Americas. Teeming with resources, you and every other nation will suddenly become locked in a race to get over there, cleanse the lands of any indigenous people aka The Aztecs and liberate all of the natural resources from these brutal, heathen, heretical barbarians who dare inhabit an area of such economic wealth.

But bolstering your coffers with the blood of innocent American tribes won't be easy. While their technology and weapons may be primitive seems the nearest these boys ever came to armour was body paint , you'll soon discover that not only are they incredibly brave warriors, but that there's "fahsands of 'em", too. However, if you manage to pull it off and conquer the lands for yourself, you'll find yourself top of the Medieval Rich List in no time.

You May remember me from such reviews as Shogun: Total War and Medieval - the multiplayer experience. Both great games, reviewed with typical subjective fervour. The Creative Assembly know the score. They've had it up to here with him too. So I'm here instead, playing through the early stages of a campaign game and eager to reclaim the throne, as it were, while Korda sits at home playing indie garbage.

Sitting down to play Medieval II, even in the sterility of CA's meeting room, is like falling into your bed, only with fresh sheets and a bigger, softer, fluffier duvet - with knights on the cover, obviously. It just feels comfortably right. The first Medieval may seem like a game from the Dark Ages in comparison, but it had authenticity pouring of its ears and over its gorget neck armour, duh.

That authenticity has been carried over - indeed it's been built up further -with the variety in terms of units, their fluttering banners and new map furniture making the series come alive like never before. You can see that perfectly well yourself though, thanks to the accompanying marketing-approved images.

And yes, it really looks that good. CA can be proud at what they have achieved in terms of the graphical finery on show, but such beauty can only impress for so long because you're not going to conquer much if you spend the battles watching your knights doing fancy Soul Calibur moves. While Medieval II will rock your world because it looks bonza it was largely made at CA's outback studio , what will really make fans announce in the pub that 'actually, this is the best yet by heaps' is down to a couple of what may seem like minor features.

One is the massive influence that your piety will have on your relations with neighbours, more so than in the previous game, with favoured cardinals able to affect papal policy to a certain extent. In order to get into his good books, however, you have to accomplish missions for His Holiness. Missions will even come from traders, spies and other guildhall leaders too. Impress your local chapter of assassins, and they may be tempted into relocating their European HQ to your capital, thereby allowing you to train the iiberest killers in Christendom.

There's certainly more to do this time around than simply shuffle army counters around the place. My favourite feature, and one I didn't have time to explore fully, was one that should address a problem that has been inherent in all the Total War games. Veterans know the one, where you're two-thirds of the way across the map, your enemies are scattered and really you're just sweeping a broom around. Games rarely ended in thrilling climaxes unless you were on the losing side. Now, with the Americas opening.

In short, Medieval II will be a game worth wanting to complete. To end with the traditional bluster, Medieval 2 looks good, nay it looks oorsomel It's probably the best Total War ever made, ever. Hollow words? Of course they are. After all, we've still to play a siege battle, a feature CA have yet to get spot-on. And being a pansy, I played in easy mode, so I can't vouch fully for the Al either. I can, however, confidently predict that Medieval II will be the improvement we expect it to be.

Already this is to Rome what the first Medieval was to Shogun, bigger and better in every way, yet comfortingly familiar and infused with the usual Total War-ness of games gone past Superlatives beware, Korda wiill be coming for you with a vengeance.

Or I will. Game on. One of Medieval Il's 'yeah, so what' features that you might have no interest in is that the tech tree is such that at some point in the game, you will have to decide whether a settlement should develop into a military fortress or a city.

Fortresses, of course, are the places to pick up the best troops and are handy to run away to. Cities, on the other hand, are your economic centres and able only to raise the most basic militia units should conflict come a-knocking. But 'ah' I retort 'you can turn a city into a fortress later if need be, or vice versa.

Such redevelopment is expensive, but surely you can see the possibilities, hmmm? That's the development cycle by which the Total War series has single-handedly redefined the RTS genre over the past six years. And now, two years after Rome rode into town like a triumphant king to batter its competitors into a powdery submissive pulp with its ground-breaking blend of strategic depth and visceral, awe-inspiring real-time action, we arrive at an evolutionary junction for the franchise.

As with the last time the Total War series swapped renovation for decoration with Medieval: Total War , we once again find ourselves revisiting the religiously fanatical era where superpowers from Europe, North Africa and Asia Minor carved each other up in the name of religion in order to extend their holdings and rake in as much cash as their coffers could hold.

Aficionados of the series needn't worry though, as a multitude of other factions become unlocked once you've completed the hour campaign.



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